![]() While we didn't play all of our defending rounds with Goyo, his Volcan Shield was an omnipresent part of our playthrough. Goyo's loadout includes the Vector.45ACP machine pistol, TCSG12 assault rifle, P229 pistol, Impact Grenade, and Nitro Cell. Regardless, it creates time for the defending team to go track them down. This is strong for slowing down attacking teams, forcing them to either wait out the fire or try to find a different path. If any player shoots the cannister, the entire shield explodes and leaves the surrounding area ignited. It's called the Volcan Shield, a small deployable shield with an explosive cannister along the back. ![]() Goyo's primary gadget offers a tool for anybody, friend or foe, to use effectively. On defense, there's Goyo, the stoic tactician torn straight out of Mexico's ongoing drug war. If there's something like a Frost trap waiting right by the window, there's nothing to prevent Amaru from barreling straight into it. It's also easy for Amaru to carelessly fly straight into a trap. She's not subtle and defenders can react accordingly. That previous action movie analogy is apt in more ways than one, because it also means that enemy teams can hear her busting in through windows or hatches. The downside to Amaru is that her approach leaves stealth out the door. This can either be used to escape or to set up an ambush from above. She can use her Garra Hook to go from one floor to the next fast by rappeling up hatches or skylights. Nor will they expect her various mobility options. They may not be expecting Amara to show up so suddenly. If you find a window and aim your Garra Hook, you can swing straight through the window in the blink of an eye, like something right out of an action movie.īecause of this, it's possible to catch the defending team completely off-guard. If you're playing casually, you can get careless with her fast, just because she can leave the rest of the team in the dust. Our first impression is that it's really tempting to take her and just run ahead of everybody else. We played a few rounds with Amaru, as well as several more rounds with her on our team. ![]() Amaru's loadout includes a GBA1 assault rifle, Supernova shotgun, ITA12-S shotgun, SMG11, Breaching Charge, and Claymore. ![]() ![]() More than that, she can also go straight up through hatches and skylights, which is a first for Rainbow Six Siege. This Attacker's primary gadget is the Garra Hook, a giant grappling hook that quickly gets her up walls and straight through windows. It's not often that one can say that Operators change the entire game as everyone knows it. So Shacknews carved out some time to check out Amaru and Goyo to see what they could add to their respective teams.Īmaru is an easygoing adventurer coming out of the jungles of Peru. And as long as two new Operators were being introduced, this felt like a good time to try them out for ourselves. Shacknews has been live in attendance at the Six Major in Raleigh, North Carolina all weekend. Amaru and Goyo are the two newest characters joining Rainbow Six Siege, formally unveiled prior to Sunday's Six Major Raleigh Grand Finals. They come from Latin America, two of the first characters to do so, ready to offer their specialized gadgets and unique skills to the battle. On Sunday, the publisher officially unveiled two more characters set to officially join the roster as part of Operation Ember Rose. Ubisoft has assembled a team of Operators from all around the world to join the formidable crew of Tom Clancy's Rainbow Six Siege. ![]()
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